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Thread: Sub-application and Position in Layers

  1. #1
    Clicker Fusion 2.5 DeveloperFusion 2.5+ DLCAndroid Export ModuleHTML5 Export ModuleiOS Export Module
    CruddyBuddy's Avatar
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    Sub-application and Position in Layers

    Running in Windows: I have found that no matter which layer I place a sub-application in, the sub-application always appears above everything else in the game. This happens no matter what properties I set. This happens even if I create the sub-application during runtime. The DirectX options have no effect on this.

  2. #2
    Clicker Fusion 2.5

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    I have the exact same issue with seemingly no solution. Did you ever find a fix? I've been stuck for weeks.

  3. #3
    Clicker Fusion 2.5 DeveloperFusion 2.5+ DLCAndroid Export ModuleHTML5 Export ModuleiOS Export Module
    CruddyBuddy's Avatar
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    Solution

    This is how I solved the issue.

    I have a main game frame which acts as the host for multiple sub-applications.

    I have 5 sub-apps, each on a different layer, and each one connected to a different frame.

    I have 5 frames with various content.

    I place the sub-apps in the order I wish them to appear on screen.

    Each frame has an Ini++ object, with global data. If I need any sub-app to interact with another, I send the information via the Ini.

    It's a bit complicated at first, but it's actually nice because I can load and unload various maps and things without taking the player out of the main game frame.

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