I have an object that moves based on its own position and the timer.
Ex: Is timer equal to 4 seconds: X position ("object")-1
There are various conditions similar to this in a group.
When I have something hit the object it deactivates the group for a short time causing it to stop moving. The problem occurs when the group is active again. The object "jumps" or moves instead of continuing from where it was stopped.
The jump can be anything from X-5 to X-10 for example.
I can't use any of the built in movements because the distance from A to B for the object to move is too small that speed 1 is faster than I want in the allotted time.