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Thread: Worlds- html game graphics jittering and pc version movement issues

  1. #11
    Clickteam Clickteam

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    Quote Originally Posted by JohnArtbox View Post
    Just so I understand , I should add the 1.0* at the beginning of any float equation, or at the beginning of any multiplication/division eg
    1.0*(12+(5/7)) or 12+(1.0*5/7)
    "1.0*(12+(5/7))" probably fails because the expression between parentheses is calculated separately, so gives an integer value.

    12+((1.0*5)/7) is the correct version, notice the parentheses around 1.0*5.

    PS: 12+(5/(7 * 1.0)) is valid too. If you want the result of a division to be a floating point value, you just have to make sure one of the values is a floating point value.

    Not sure why there is no IntToFloat function btw, this would be probably faster than "* 1.0". I'll add it to the wish list.

  2. #12
    Clickteam Clickteam

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    And thank you for confirming the other issue was a similar problem.

  3. #13
    Clickteam Clickteam

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    Quote Originally Posted by Xenon3000 View Post
    No, I think it's similar to this one. This issue seems caused by changes that were done to fix it in other cases (fix one side, break on the other side ...). We're on it.

  4. #14
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleSWF Export ModuleInstall CreatorInstall Creator Pro
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    Ok merci, bon courage

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