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Thread: Create with multiple movements

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    Create with multiple movements

    Is there a way to create multiple instances of one active object at the same time and set a different movement for each of the created objects? For example: at a certain time 2 enemies appear on the screen (using only one active object as the enemy that has 2 different path movements set) and have the first enemy use the 1st movement while the second uses the 2nd movement?

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    Clickteam Clickteam
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    I believe you should be able to create a new object, set it's movement to the first path movement, then create a new object for the second enemy and then set it's movement, all in one event. If this ends up setting both to the second movement, let me know. This assumes you have given the active 2 different movements prior to these actions, in it's movement properties of course.

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    multiple movements

    I create the first object at the top of the screen and set the first movement (going downwards), then create the second object at the bottom and set the second movement (going upwards) all as one event. The result is both of the objects moving in the opposite directions. The top object moves upwards and the bottom object moves downwards.

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    Solved. Used the loop function. On event trigger run 2 loop events. First loop ->create object ->set movement #1. Second Loop ->create object -> set movement#2.

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