Demo trailer for a fighting game I'm working on:
The game features:
. Old school style control mechanics (controller direction + button press - moves can be remapped to suit your preference) for tight controls that allow for fast, fluid combinations.
. Unique custom combat engine with challenging AI opponents - start out slow but react quicker and become more aggressive as you progress.
. RPG elements - gain experience as you rank up from a novice white belt through to 10th dan black belt to increase your character's stats, unlocking new moves as you progress.
. Interactive training minigames also boosts your stats.
. Free training mode - practice against a punchbag.
. Participate in Tournaments to win trophies that are displayed in your dojo.
. Local 2 player mode with stat adjustment to balance out skill differences.