I'm prototyping an idea in an application. In one frame, I made it so that you can open a door but completing a mission in a choice of two. A) Find the key to Bobby's house or B) drop a wrecking ball on him at Sue's request. I want the resulting text strings/NPC Dialogue to change depending on what you do. There's a good counter and a bad counter. The good one increases by 1 when you do Bobby's mission and the other one increases when you do Sue's mission. I want the dialogue to change when Bobby's mission is done. This is the problem: I managed to get it to change text strings whenever you give Bobby the key, but Sue's text string won't change whenever I talk to her after giving Bobby the key. The text string just won't show up on the screen. I check the debugger and when I talk to Sue after giving Bobby the key, the debugger, under "text to display", gives me the previous text string for when she gives you the mission, AKA the text string that's supposed to be destroyed when you give Bobby the key. And not that, nor the text string you're supposed to get displays on-screen. Keep in mind this is only happening with Sue, as you can see in the screenshots below. I attached screens of my code below, but I can't figure out how to attach the applications MFA file. I played around with the app trying to fix this issue, to no avail. Just what is going on?