I'm trying to create a platform that rotates around a pivot point. The problem (I think) I'm having is the PMO object doesn't set the X/Y Additional Velocity in floats, so the player object slides around the platform. It will stand on top of it, it just slides left and right.
Any help or advice you can offer so the player stands in place no matter where they land on top of the platform would be greatly appreciated!
What I'm essentially trying to do is this platform movement seen at 1:37:55 in this video. Below is the MFA for what I have.