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Thread: Xcode IOS crashes when requesting IAP info

  1. #41
    Clickteam Clickteam
    Fernando's Avatar
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    it is really difficult since i can't reproduce here, i am working in a new runtime with all library updated and all deprecated removed when ready i will post here so anyone that want to test may ask for it.
    Regards,


    Fernando Vivolo

    ... new things are coming ...

  2. #42
    Clicker Fusion 2.5 DeveloperFusion 2.5+ DLCAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleUniversal Windows Platform Export ModuleXNA Export Module
    Dobermann's Avatar
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    Glad to hear that a new runtime is coming! :p

  3. #43
    Clicker Fusion 2.5 (Steam)Fusion 2.5 Developer (Steam)Android Export Module (Steam)HTML5 Export Module (Steam)iOS Export Module (Steam)

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    @Fernando can we test over here?

  4. #44
    Clicker Fusion 2.5 (Steam)Fusion 2.5 Developer (Steam)Android Export Module (Steam)HTML5 Export Module (Steam)iOS Export Module (Steam)

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    Interstitial Error

    @Fernando Ads are now loading and showing on an iPhone X and in XCode on the simulators, but when we press the x button to close the interstitial or click on the ad the app crashes. It crashes in CRunIronSource.m's interstitialDidClose (or didClickInterstitial) on the line's involving the `ho` object, eg.
    Code:
    [ho pushEvent:CNDINTCLOSE withParam:0];
    or
    Code:
    [ho pushEvent:CNDINTCLICKED withParam:0];
    . The crash is a generic EXC_BAD_ACCESS. It sometimes gets passed there but crashes in main with an error relating to CAnim. Any ideas?

  5. #45
    Clickteam Clickteam
    Fernando's Avatar
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    thanks for teh info i will check, this happens in what iOS version
    Regards,


    Fernando Vivolo

    ... new things are coming ...

  6. #46
    Clicker Fusion 2.5 (Steam)Fusion 2.5 Developer (Steam)Android Export Module (Steam)HTML5 Export Module (Steam)iOS Export Module (Steam)

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    @Fernando I think we're good actually. When the ad was closed we were immediately calling a Jump To Frame, which seems to have disposed the IronSource object before the interstitialDidClose or didClickInterstitial could run. This meant that the `ho` object had been disposed before it was referenced. Or something along those lines.

    We've got a workaround in the meantime, in our interstitialDidClose etc. events we call a timer to do the Jump To Frame a few seconds later. It works in the simulator now. I don't think this should be hard for you to fix.

  7. #47
    Clickteam Clickteam
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    if this is happening, maybe = only allowing to jump after the ads is closed should make it work, as you explaining seems more a coding fix that the object taking care of teh ads is closed before to jump.
    Regards,


    Fernando Vivolo

    ... new things are coming ...

  8. #48
    Clicker Fusion 2.5 DeveloperFusion 2.5+ DLCAndroid Export Module

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    @whisky does it crash if you also have the ad object in the frame you jump to?

  9. #49
    Clicker Fusion 2.5 (Steam)Fusion 2.5 Developer (Steam)Android Export Module (Steam)HTML5 Export Module (Steam)iOS Export Module (Steam)

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    @SHINBAXTER just saw this, it was at the time. After the delay fix we have not had the problem reoccur, IOS is live now with no reported errors so far on the Ironsource front.

  10. #50
    Clicker Fusion 2.5 (Steam)Fusion 2.5 Developer (Steam)Android Export Module (Steam)HTML5 Export Module (Steam)iOS Export Module (Steam)

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    @Dobermann can you pass on the discord link?

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