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Thread: Xcode IOS crashes when requesting IAP info

  1. #41
    Clickteam Clickteam
    Fernando's Avatar
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    it is really difficult since i can't reproduce here, i am working in a new runtime with all library updated and all deprecated removed when ready i will post here so anyone that want to test may ask for it.
    Regards,


    Fernando Vivolo

    ... new things are coming ...

  2. #42
    Clicker Fusion 2.5 DeveloperFusion 2.5+ DLCAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleUniversal Windows Platform Export ModuleXNA Export Module
    Dobermann's Avatar
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    Glad to hear that a new runtime is coming! :p

  3. #43
    Clicker Fusion 2.5 (Steam)Fusion 2.5 Developer (Steam)Android Export Module (Steam)HTML5 Export Module (Steam)iOS Export Module (Steam)

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    @Fernando can we test over here?

  4. #44
    Clicker Fusion 2.5 (Steam)Fusion 2.5 Developer (Steam)Android Export Module (Steam)HTML5 Export Module (Steam)iOS Export Module (Steam)

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    Interstitial Error

    @Fernando Ads are now loading and showing on an iPhone X and in XCode on the simulators, but when we press the x button to close the interstitial or click on the ad the app crashes. It crashes in CRunIronSource.m's interstitialDidClose (or didClickInterstitial) on the line's involving the `ho` object, eg.
    Code:
    [ho pushEvent:CNDINTCLOSE withParam:0];
    or
    Code:
    [ho pushEvent:CNDINTCLICKED withParam:0];
    . The crash is a generic EXC_BAD_ACCESS. It sometimes gets passed there but crashes in main with an error relating to CAnim. Any ideas?

  5. #45
    Clickteam Clickteam
    Fernando's Avatar
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    thanks for teh info i will check, this happens in what iOS version
    Regards,


    Fernando Vivolo

    ... new things are coming ...

  6. #46
    Clicker Fusion 2.5 (Steam)Fusion 2.5 Developer (Steam)Android Export Module (Steam)HTML5 Export Module (Steam)iOS Export Module (Steam)

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    @Fernando I think we're good actually. When the ad was closed we were immediately calling a Jump To Frame, which seems to have disposed the IronSource object before the interstitialDidClose or didClickInterstitial could run. This meant that the `ho` object had been disposed before it was referenced. Or something along those lines.

    We've got a workaround in the meantime, in our interstitialDidClose etc. events we call a timer to do the Jump To Frame a few seconds later. It works in the simulator now. I don't think this should be hard for you to fix.

  7. #47
    Clickteam Clickteam
    Fernando's Avatar
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    if this is happening, maybe = only allowing to jump after the ads is closed should make it work, as you explaining seems more a coding fix that the object taking care of teh ads is closed before to jump.
    Regards,


    Fernando Vivolo

    ... new things are coming ...

  8. #48
    Clicker Fusion 2.5 DeveloperFusion 2.5+ DLCAndroid Export Module

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    @whisky does it crash if you also have the ad object in the frame you jump to?

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