I've had a bug happen a couple of times which I've not seen since MMF. In my level I have a couple of Active Objects, and one of them in particular decides to replace it's self with a completely different Active Object when starting the level. It's always the same instance of the object that does this, and there is no programming that's telling it to do it. I have no idea what's causing this, but I do remember having this bug many years ago in an old project. Any one else experienced this?