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Thread: Launching objects and Launch animation

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    Launching objects and Launch animation

    Could someone clarify if during a launch condition, the bullet is created at the end of the shooting animation of the shooter?

    It is causing me a lot fo trouble.

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    I am always surprised how a lot of my posts don't get even 1 simple answer.

    I wonder if its my english :P

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    Quote Originally Posted by AftPeakTank View Post
    Could someone clarify if during a launch condition, the bullet is created at the end of the shooting animation of the shooter?

    It is causing me a lot fo trouble.
    You could just make a launch animation with an extended length. Add a 10 frame launch animation and you can see it launches at the end of the animation by default.
    I think everyone has there own projects and, for me at least, unless It's something I do frequently I wind up building a test mfa. it takes time.

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    You are correct the bullet is created at the end of the launch animation (last animation frame). Here's an example that proves it.

    Bullet creation.mfa

    Note that if you leave the launch animation blank (don't use it) the bullet will fire straight away.

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    leave launch empty and creat another launch_2 animation, when space bare presed play new launch_2 animation

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    Ok, thank you all.

    However I cannot understand why it doesn't work as it is supposed to be... Or isn't it supposed to be working like this?

    Maybe there should be an option in launch event to put the frame No at which the bullet should be shot. @Yves , would this be possible?

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