My games usually use a mouse based interface but I was experimenting with a grid based setup using a key based input as some variation. As a little test I sat down and followed a popular YouTube tutorial for smooth grid based movement and obstacles:
Aside from mapping to the arrow keys (1=Up, 2=Right, 3=Down, 4=Left) instead of ADSL and swapping a 32 pixel grid for a beefier 95 pixels, I've followed along exactly as a learning exercise.
Annoyingly however, there appears to be pixel creep, which means that not only is my 'Player' object moving off grid, but that all my 'Wall' object details (preventing movement) fail to act as solid elements to prevent movement.
I've re-watched the tutorial 3 times since the original step by step and can't work out where things have deviated and know that the community here always offer fantastic feedback.
I've linked the file from dropbox as a .rar here.
Can anybody spot the problem?