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Thread: Physics don't stop as in an exe file!

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    Clicker Multimedia Fusion 2 DeveloperSWF Export Module
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    warlords's Avatar
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    Physics don't stop as in an exe file!

    Hi

    I was creating a game in exe and the physics engine work fine. As long I did a html5 version they did'nt stop right. They glides by them selve or my stack fall apart!

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    Clicker Multimedia Fusion 2 DeveloperSWF Export Module
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    warlords's Avatar
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    There must be a bug in STOP mode in HTML5!

    If I said Group_bonus collides with Group_bonus = STOP (it does'nt work right)

    I made a video where I explained my problem?

    http://mrjgames.com/video/stop_bug.mp4

  3. #3
    Clickteam Clickteam
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    Can you post a small mfa that reproduce teh bug, A small one without graphics or any propertary data will do, for me to test here
    Regards,


    Fernando Vivolo

    ... new things are coming ...

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    warlords's Avatar
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    here is a small file with 2 lines of code.

    http://mrjgames.com/download/crane.zip

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    Hi WL, I did a test with your example. In the exe run mode the bottom left box quivered and the upper boxes moved slightly. In FF html5 build and run the bottom left still quivered and the top ones did fall over. The density was the only setting that made any difference and that was when set to zero, they all stopped including no quiver. Hope this helps some.

  6. #6
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    warlords's Avatar
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    The density have to be = 1 or else they won't rotate or be physics. Somehow there's still a bug in html5 version! They move away from each other.

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