Hello again!
I have two questions I want to ask; but they are two separate topics, so I will post them as such.

First question relates to two objects: .ini file and Shared Data
I am currently developing a series of games that will all be bundled as a “hypothetical” emulator
(The first version is available now with one game packaged *current and future games packaged with the emulator will contain content not suitable for those under 18*). I tried making the first game as a sub-application, but it did something weird with the game’s frame rate that made everything fast and glitchy. So I tried bundling the game as a separate application. I used Shared Data to transfer information from the emulator into the game and back, and used the .ini file to keep said information. But I later discovered as I was finishing up the first version that the .ini file is like an external file itself; so theoretically, as long as the games can find the .ini file that was created by the emulator, there is no point to the Shared Data object.

I’m planning to remove Shared Data for the second version of the emulator, but I want to know if I am on point, or is there something I am missing.