Reap & Sow was mostly made in late 2014 and most of 2015. I've revisited the project several times over the years.

It's a take on the tower defense genre with some touches of additions. I mostly wanted to test and develop myself to see if I could actually make such a game.

In my opinion this game is not very captivating, it lacks proper tutorials and only has an endless mode for endgame.

The very few feedbacks I've gotten is that it's a bit hard. I think I scaled it down a bit since then. However, the game is not balanced at all, it's only especially hard at early waves, and becomes easier.

I'm not activly working on this anymore. But I thought I'd atleast share what I made.

I put it over on itch :