I'm not talking about the kind where you look at the player diagonally, I'm talking about the kind where you look at the character from the front and the top, like the original Zelda games. I am making an isometric online shooter, and the online part is not too difficult, but the way my collsions are set up it would be difficult to make. My character has a sprite object and he has a collision object. The collision object allows the character to slightly overlap walls because its smaller than the player sprite.
What I'm asking is if there is a way I could make this one object, for simplicity's sake. Is there a way to detect how many pixels two objects are overlapping, or is there some sort of engine I could incorporate?
Thanks for your help!