I have 4 objects that should change their animation to look broken when they are hit by a proyectile in a specific event, but they still look the same after the event. And it's not because of the event not registering, because I made it so that other 4 objects are deleted at the same time of the intended animation change, but they are deleted as intended.
I have the animation on loop so it's not that it only plays for a fraction of a second and then reverts right back to the default animation.
Is there something I am missing? Thanks.