I have many, many events in my messy project containing conditions such as "Pressed Fire 1" etc. It would be a difficult task to find all these events and duplicate them (and probably have to modify them) just to add gamepad support, which I believe is what you have to do with certain extensions? I'm wondering if there are better ways to implement gamepad support? Any ideas? Is there anything that functions like JoytoKey, but built into Fusion?