Hi everyone, today again I ran into those annoying stutter, I thought it was because of the high speed of the objects (128), but by doing different tests on different frames I noticed that those who did not use almost the events "every x seconds" did not they presented practically no problem. eliminating all these events and replacing them with objects that leaving the frame trigger the waxing of the objects and setting in this way: 60fps, directx9, v-synch on, the game (480x864) on my Wiko ufeel prime no longer presents stuttering, even when I have increased the creation of objects (about 125x225) considerably and adding sound to the collision with these objects (it would probably also be better to disable unnecessary options such as debugging on "Run Options"). Try a little, in the meantime I will do further tests.every.PNGleave.PNG