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Thread: Is it realistic to do a fight game with online mode?

  1. #1
    Clicker Fusion 2.5 Mac

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    Is it realistic to do a fight game with online mode?

    Hi all, I am working on a fighting game and I intend to go to patreon.

    What I really would like to know is how viable it is to announce online multiplayer features, considering that online in CF2.5 is pretty unstable?

    I have tried lacewing many times but very standard procedures keeps failing, like, when a player connects other one gets kicked out randomly, etc. I would be looking to pay for a "lacewing" expert to implement the only for me on the future, after the project is funded, but I am not sure if that it is viable.

    Thanks in advance.

  2. #2
    Clicker Fusion 2.5 DeveloperFusion 2.5+ DLCAndroid Export Module

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    been working on a fighting game myself

    currently going through the exact same issue lol

    one thing to mention is that, you will have to use delay based netcode, as until clickteam fix the "collision bug", you will not be able to code a rollback engine

  3. #3
    Clicker Fusion 2.5 Mac

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    I will send you a pm!

  4. #4
    Clicker Fusion 2.5Fusion 2.5+ DLC

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    It surely is possible, 14 years ago I built a full MORPG with MooClick client and MooClick server, currently the server is written in c# using MooClick protocol.
    I know Lacewing is supposed to be newer and better but MooClick works just fine. However, it can be unfortuantely crashed by certain messages.
    Anyway, your game has to be designed to be multiplayer from the beginning, so that client-hacking does nothing. That means, everything needs to be triggered by the server. As an example: players wants to attack: send a message to server. Servers decided if the attack is possible and if it is, it sends the message to all players around. All players need to be assigned the Client iD by which you can scope the proper objects.

  5. #5
    Clicker Fusion 2.5 Mac

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    Thanks a lot for the feedback!

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