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Thread: Event: When animation changes or frame changes?

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    Clicker Fusion 2.5 (Steam)

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    Event: When animation changes or frame changes?

    Is there a way to trigger an event to start when an active object changes its frame? The pseudo code would look something like this:
    If "image" frame is now different then play sound
    The issue I am trying to solve is that there is a random number generator which is updating which frame my active object is showing at a given time. When the picture changes, I want to be able to play a sound and change an overlay image as well.

  2. #2
    Clicker Fusion 2.5 DeveloperFusion 2.5+ DLCHTML5 Export ModuleiOS Export ModuleSWF Export ModuleInstall Creator Pro
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    chrilley's Avatar
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    Jul 2006
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    You could compare a value to the current animation frame number. If it is different then <do whatever> and set the alterable value to current frame. This will then only trigger once per animation frame shift. I put together a little example - hopefully it works for your game!
    Attached files Attached files

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