Hi, everyone! Recently I've been trying to create a dashing mechanic for my top-down RPG game in the same style as the dashing mechanic from Hyperlight Drifter.
So far I've been trying to use Fastloops to do this. When the user presses the spacebar the program will start the Fastloop "dash". Then On loop it will check the direction of the player and set the players X/Y value appropriatly. My problem is that the player doesn't gradually change positions, it's position just snaps. So, I was wondering how I would fix this issue OR if there is a better way of creating a dash in Fusion.