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Thread: Html5 Shader Demo Example

  1. #31
    Clicker Fusion 2.5 DeveloperFusion 2.5+ DLCAndroid Export ModuleHTML5 Export ModuleiOS Export Module
    CruddyBuddy's Avatar
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    Quote Originally Posted by Sloxone View Post
    So nice .. i would like to say MMF2.5 sdk is really a nightmare i spent many days to do what i want;
    Here is colorfx extension for html5 exporter; I failed to load sprite image individually but found another way.
    You can set the sprite number to find the sprite you want to change color..
    Not use Condition or expression , this exension is based from template included in MMF2.5 SDK simple control;

    ** If Loading is slow refresh page with F5 to see demo;

    Demo is here : http://gigatron3k.free.fr/html5/F25/colorfx/

    The extension here: http://gigatron3k.free.fr/html5/F25/colorfx/colorfx.zip

    Instruction : copy Colorfx.js to Clickteam Fusion Developer 2.5\Data\Runtime\Html5

    copy Colorfx.mfx : Clickteam Fusion Developer 2.5\Extensions\Unicode

    Open MFA included and tell me what you want on this extension;

    * Beta version now..

    Regards
    Nice! That sounds perfect. I'll check it out!

  2. #32
    Clicker Fusion 2.5 MacFusion 2.5 DeveloperFusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleUniversal Windows Platform Export ModuleSWF Export ModuleXNA Export ModuleMac Export Module
    Sloxone's Avatar
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    And the next step, sampling canvas , until we have webgl canvas surface with MMF2.5 html5.

    This shader affect all MMF2 canvas the fps show the power of gl shader wobble, cartoon and color changer fx;
    Faster than before .. load image is not used..


    * Refresh page if it's not loading;

    http://gigatron3k.free.fr/html5/F25/sampler/

    Waiting for beta testers ... if we have memory leaks or not, and performance test;

    Regards

  3. #33
    Clicker Fusion 2.5 MacFusion 2.5 DeveloperFusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleUniversal Windows Platform Export ModuleSWF Export ModuleXNA Export ModuleMac Export Module
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    To demonstrate how it's working here another game Giball html5 test with
    C64 palette ...
    http://gigatron3k.free.fr/html5/F25/c64color/

    So if you want special shader for games please PM me;

    regards

  4. #34
    Clicker Fusion 2.5 MacFusion 2.5 DeveloperFusion 2.5+ DLCHTML5 Export ModuleiOS Export ModuleInstall Creator Pro
    Fusion 2.5 (Steam)Android Export Module (Steam)HTML5 Export Module (Steam)Universal Windows Platform Export Module (Steam)
    ratty's Avatar
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    Quote Originally Posted by Sloxone View Post
    Hi all
    [Sloxone
    Is it possible to make a zoom view shader which is not full screen? Such as being applied to active object?

  5. #35
    Clicker Fusion 2.5 MacFusion 2.5 DeveloperFusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleUniversal Windows Platform Export ModuleSWF Export ModuleXNA Export ModuleMac Export Module
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    Quote Originally Posted by Sloxone View Post
    To demonstrate how it's working here another game Giball html5 test with
    C64 palette ...
    http://gigatron3k.free.fr/html5/F25/c64color/

    So if you want special shader for games please PM me;

    regards
    Hi

    This shader pick an image from mosaic , i can make another shader to load sprite image but you must uncheck mosaic on your project.

    Regards

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