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Thread: Html5 Shader Demo Example

  1. #51
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    Gigatron's Avatar
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    Quote Originally Posted by warlords View Post
    Ps; You can use shader for bump mapping with the extension, bump mapping use texture2D;

    Is the texture2D also an extensions? Can you make an examples how this work plz?
    You mean like that ?

    http://gigatron3k.free.fr/html5/F25/demoglsl10/

    The layout above is sampled with bump map fx;

  2. #52
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    StingRay's Avatar
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    This looks fantastic! Is webgl canvas available for fusion somewhere? Clickstore?

  3. #53
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    Quote Originally Posted by StingRay View Post
    This looks fantastic! Is webgl canvas available for fusion somewhere? Clickstore?
    I will try to make this webgl canvas for Fusion, stay tuned ;

  4. #54
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    Hi , no sleep needed for human ;

    I will share another webgl canvas demo with you ;
    I know how coding is hard but when you reach the goal ... you make a demo

    http://gigatron3k.free.fr/html5/F25/demoglsl11/

  5. #55
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    Hi, i will share another a bit different glcanvas demo, this time window is extended to 800*600 with reflect fx, the little game is playable nice
    on Chrome, let's see this on live demo:

    http://gigatron3k.free.fr/html5/F25/demoglsl12/

  6. #56
    Forum Moderator Fusion 2.5 MacFusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleiOS Export Module
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    Quote Originally Posted by Gigatron View Post
    Hi, i will share another a bit different glcanvas demo, this time window is extended to 800*600 with reflect fx, the little game is playable nice
    on Chrome, let's see this on live demo:

    http://gigatron3k.free.fr/html5/F25/demoglsl12/
    This is pretty cool, so you can place the canvas anywhere and apply a shader to it?
    When will this be released?

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    Quote Originally Posted by NaitorStudios View Post
    This is pretty cool, so you can place the canvas anywhere and apply a shader to it?
    When will this be released?
    Include extension glslshader , read shader from text object and run the html5 application ;
    It's hide 2dcanvas and Sample it to webgl canvas; ( control object not working , button , combo, or listbox)
    It's in beta stage but i will finish it soon like 1 or 2 week. Stay tuned

  8. #58
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    Ok , you can now load multiple fragment shader and make scrolling based platform game;
    X for change shader ;
    http://gigatron3k.free.fr/html5/F25/demoglsl13/

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    Hi ; This is the last webglcanvas demo before the release of this extension, this game is now fully playable on Chrome 60 fps, Firefox a bit slower since
    later version.

    Lef/Right Arrows keys Ship move ; X key for shoot ; If you want to contribute this game for better gfx/sfx please contact me;

    Regards

    http://gigatron3k.free.fr/html5/F25/demoglsl14/

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    Hi; i finally made something usable;

    Here is the beta version of the glcanvas demo , this work is based from Lowww Ltd Mit licenced;
    This work is included on html5 extension it take mmf 2d canvas and copy all canvas to webgl canvas;

    You can write fragment shader; uniform float,vec2,vec3, and vec4 variables;
    Get glmouse.x and y position of the gl_canvas and condition is glmouse clicked..

    Hope you will like that;
    Files: .mfa example and the two files .js + .mfx are included in the zip file;

    Last the mfa demo live example , use num pad keys 0 1 2 3 4 5 to change fx.
    You must run your example in html5 build, F5 not working (edrt.exe crash) or make your game and then add fx or remove extension create before checkbox.
    For help , i am here ;

    http://gigatron3k.free.fr/html5/F25/demoglsl15/
    Attached files Attached files

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