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Thread: SDL Joystick Object release

  1. #21
    Clicker Fusion 2.5 MacFusion 2.5 DeveloperFusion 2.5+ DLCAndroid Export ModuleiOS Export ModuleInstall Creator Pro
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    elvisish's Avatar
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    Quote Originally Posted by Phi View Post
    evlisish wasn't being sarcastic, my guy, he was complimenting Volnaiskra.


    Seems like people like it a lot more in the Clickteam Discord.
    I also made a variant that doesn't require external files, also open-source.
    PkR and me are discussing whether to merge them, I'm for it, he's not.
    Hehe, not sure if @Progject was agreeing with me or not, but anyone who knows me knows I'm a big @Volnaiskra fan! VolCam came about after I asked if there was a capable Fusion extension for smooth camera lerping, and within a week or so he'd managed to graciously fork the Spryke camera system and package it up as a user-friendly Clickstore asset. I know he (and most Clickstore sellers) don't make their wealth from asset sales, so I always try to plug his stuff when I can and VACCiNE is invaluable for controller support.

    Anyways, don't want to derail this thread! Would be very interested to know if this object is a worthy replacement for the existing joystick extensions.

  2. #22
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    ok after playing around with sdl for a while and loving how simple it is, I just spent two weeks building a really fully featured controller setup for my game only to now discover that it can't hold connection over multiple frames!?

    testing with a standard ps4 controller plugged in via usb, it works perfectly on one frame but when switching to another theres no devices connected anymore.

    is this a known problem? is it supposed to work over multiple frames?

  3. #23
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    Here's an example of the problem.

    sdl mult frames test.mfa

    Just a simple print out of nr of devices detected, on the first frame I get 1 (with a single device connected) but on the second frame I get 0. Jumping back to the first also gives 0. Tried on 2 different computers.

    Either I'm going crazy (very possible) or something is not working as it should?

  4. #24
    Clicker Fusion 2.5 MacFusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleSWF Export ModuleXNA Export ModuleUnicode Add-on
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    Quote Originally Posted by SirEatAlot View Post
    Here's an example of the problem.

    sdl mult frames test.mfa

    Just a simple print out of nr of devices detected, on the first frame I get 1 (with a single device connected) but on the second frame I get 0. Jumping back to the first also gives 0. Tried on 2 different computers.

    Either I'm going crazy (very possible) or something is not working as it should?
    Can't reproduce it in either the DarkEdif port or PkR's variant, are you using the latest version?
    Does it happen with other joystick types?

  5. #25
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    Ok thanks Phi, you solved it.. Just downloaded the whole github zip instead of the "release" version, guess that did not contain the latest version.

    Did not read the instructions carefully enough But hey now it works and I can use it, which is great!

  6. #26
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    Quote Originally Posted by elvisish View Post
    Hehe, not sure if @Progject was agreeing with me or not, but anyone who knows me knows I'm a big @Volnaiskra fan! VolCam came about after I asked if there was a capable Fusion extension for smooth camera lerping, and within a week or so he'd managed to graciously fork the Spryke camera system and package it up as a user-friendly Clickstore asset. I know he (and most Clickstore sellers) don't make their wealth from asset sales, so I always try to plug his stuff when I can and VACCiNE is invaluable for controller support.

    Anyways, don't want to derail this thread! Would be very interested to know if this object is a worthy replacement for the existing joystick extensions.
    Sorry I was unclear - I was agreeing with you

    I use VACCiNE and VolCamera, both are invaluable to my project.

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