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Thread: SDL Joystick Object release

  1. #11
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleiOS Export ModuleSWF Export Module
    Fusion 2.5 (Steam)Fusion 2.5 Developer (Steam)Fusion 2.5+ DLC (Steam)Android Export Module (Steam)HTML5 Export Module (Steam)iOS Export Module (Steam)Universal Windows Platform Export Module (Steam)

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    Really impressive and simple.

  2. #12
    Clicker

    Fusion 2.5 (Steam)Fusion 2.5 Developer (Steam)Android Export Module (Steam)HTML5 Export Module (Steam)iOS Export Module (Steam)Universal Windows Platform Export Module (Steam)

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    After certain modern PCs failed to even recognize basic joystick connectivity with Fusion (using built-in and/or joystick 2 support), this proved to be a life saver! Was able to get this implemented quickly, and it seems more efficient. Thanks for sharing!

    One note: It does not seem to work with sub-applications (at least in the configuration that I had them).

  3. #13
    Clicker Fusion 2.5 (Steam)Fusion 2.5+ DLC (Steam)

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    Nice! Is there a chance to have force feedback support in the future releases?

  4. #14
    Clicker

    Fusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleUniversal Windows Platform Export ModuleSWF Export Module
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    DaveC's Avatar
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    thanks for this! I think I'll implement this extension into my project - considering this is open source, you don't mind Clikteam expanding on it with features?

  5. #15
    Clicker Fusion 2.5 MacFusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleSWF Export ModuleXNA Export ModuleUnicode Add-on
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    Phi's Avatar
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    Quote Originally Posted by PkR View Post
    1) This extension requires SDL2.DLL to be placed into the folder where your EXE or MFA file is - this is by design because I want it to be like that in my projects. It might also require Visual C++ runtimes to be installed, but you can recompile the extension with different code generation settings ("Multi-threaded" instead of "Multi-threaded DLL") to avoid this at the cost of a larger MFX file.
    In the latest DarkEdif extension SDK, simply make use of INI setting FavorSizeOrSpeed to remove the dependency.

    Quote Originally Posted by DaveC View Post
    thanks for this! I think I'll implement this extension into my project - considering this is open source, you don't mind Clikteam expanding on it with features?
    @DaveC Clickteam or anyone is able to, as @PkR said in original post, forks and pull requests are welcome.
    Forks are personal variants of a codebase, and pull requests are requests to copy over the changes from a variant into the original codebase.

  6. #16
    Clicker Fusion 2.5
    Fusion 2.5 (Steam)Fusion 2.5 Developer (Steam)Fusion 2.5+ DLC (Steam)Android Export Module (Steam)HTML5 Export Module (Steam)iOS Export Module (Steam)Universal Windows Platform Export Module (Steam)
    PixelABCD's Avatar
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    I just discovered this, it should be in Extension Manager. Thank your for better gamepad support!

  7. #17
    Clicker Fusion 2.5
    Fusion 2.5 (Steam)Fusion 2.5 Developer (Steam)Fusion 2.5+ DLC (Steam)Android Export Module (Steam)HTML5 Export Module (Steam)iOS Export Module (Steam)Universal Windows Platform Export Module (Steam)
    PixelABCD's Avatar
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    I think sinclair is not coming to forums, so I'll share this instead:

    Sinclairiandnes
    Thought I'll report that controller extension is glorious minus one small problem, is that when you transition to a new frame, if you're holding down button/dpad on the controller, it won't register until you release and press again.
    Other than that, tested on 4 different controller and zero problems, no lag, no nothing.

  8. #18
    Clicker Fusion 2.5 DeveloperFusion 2.5+ DLCHTML5 Export ModuleiOS Export ModuleSWF Export ModuleInstall Creator Pro
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    chrilley's Avatar
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    Amazing job @PkR

    Also thank you for releasing this for free and open source as well.

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