You might need to load the txt at start of frame on the test above as well, forgot to say
You might need to load the txt at start of frame on the test above as well, forgot to say
Ok buttons works as expected. Numbers are the same for PS4 and XBOX one controllers.
The d-pad is tricky.
For XBOX is a "Hat value", while for the PS4 is a button value (11-14), the same that i found before loading the map.
I'll try to make some "or" statements...
Nope. Only the first four buttons (0-3) are the same.
Everything else is mixed up. So i think the loaded map isn't working.
I can make the d-pad working with "hat value" (for xbox one) and button pressed (for PS4), but this is a workaround.
I tried it with and without map. Nothing changed. Buttons numbers are always the same.
I found out that the GUID is not in the map.
Is very similar to this:
with the last numbers being different (7200 instead of 0000).030000005e040000ff02000000000000,Wired Xbox One Controller
So i tried to add it to the map copying the line, but nothin happens. Still the same button numbers...![]()
Yeah, I have the same issue as @Pika with adding mapping files, it doesn't seem to do anything...
The buttons are still mixed up, DS4 doesn't return hat values and instead returns them as buttons from (11-14), analogue joysticks centers are 128/128, instead of 0,0 (though I at least found a workaround with this one:)
Which means I had to make a manual system that changes a virtual configuration based on the controller connected. and like it works. But doesn't seem like the right thing to do especially with the many controllers available out there
I tried to load the global mapping file, nothing changed, tried to make my own mapping file, same thing, so i'm really confused with this action
Wrote 'em. Will be out of testing next week, hopefully - I have an intermittent hard drive I'm trying to duplicate first though.
Darkwire patrons can get it early!