User Tag List

Page 1 of 2 1 2 LastLast
Results 1 to 10 of 20

Thread: Can I update a game while saving people's progress?

  1. #1
    Clicker Fusion 2.5 (Steam)

    Join Date
    Dec 2019
    Location
    Earth
    Posts
    15
    Mentioned
    1 Post(s)
    Tagged
    0 Thread(s)

    Can I update a game while saving people's progress?

    So, I was curious. Is there any way for people to keep their data on a game when they download a new version of it online?

  2. #2
    Clickteam Clickteam
    Simon's Avatar
    Join Date
    Jun 2006
    Location
    UK
    Posts
    2,726
    Mentioned
    64 Post(s)
    Tagged
    3 Thread(s)
    Hi @Calder what platform will this game run on?

  3. #3
    Clicker Fusion 2.5 (Steam)

    Join Date
    Dec 2019
    Location
    Earth
    Posts
    15
    Mentioned
    1 Post(s)
    Tagged
    0 Thread(s)
    'ello, thanks for replying! While I haven't made the game yet since I want to know if saving the data is possible first, it would be for Windows.

  4. #4
    Clicker Fusion 2.5 (Steam)Fusion 2.5+ DLC (Steam)

    Join Date
    Nov 2017
    Posts
    112
    Mentioned
    5 Post(s)
    Tagged
    0 Thread(s)
    If you're using INI++ or Arrays or a whatever, as long as your game doesn't fundamentally change the way it reads those files and they exist in the same location, then yeah this shouldn't be a problem?

  5. #5
    Clicker Fusion 2.5 (Steam)

    Join Date
    Dec 2019
    Location
    Earth
    Posts
    15
    Mentioned
    1 Post(s)
    Tagged
    0 Thread(s)
    I've just been using regular Ini's in the game itself. I just learned there's a file location option in the Ini's properties, but will moving the folder its in mess it up because its still checking there or will it automatically change? I also learned you can do this with INI++, but I don't know how to use ++.

  6. #6
    Forum Moderator

    Fusion 2.5 MacFusion 2.5 DeveloperFusion 2.5+ DLCAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleMac Export ModuleUniversal Windows Platform Export ModuleSWF Export ModuleInstall Creator Pro
    Fusion 2.5 (Steam)Fusion 2.5 Developer (Steam)Android Export Module (Steam)HTML5 Export Module (Steam)iOS Export Module (Steam)
    Perry's Avatar
    Join Date
    Dec 2013
    Location
    Watertown, WI
    Posts
    4,405
    Mentioned
    59 Post(s)
    Tagged
    0 Thread(s)
    you can also use an Array to save Data. so you can reload it after every update of your game. (esp. for Mobile gaming)

  7. #7
    Clicker Fusion 2.5 (Steam)

    Join Date
    Dec 2019
    Location
    Earth
    Posts
    15
    Mentioned
    1 Post(s)
    Tagged
    0 Thread(s)
    I don't really get how arrays work. Why do they need coordinates to save values?

  8. #8
    Clicker Fusion 2.5 (Steam)Fusion 2.5+ DLC (Steam)

    Join Date
    Nov 2017
    Posts
    112
    Mentioned
    5 Post(s)
    Tagged
    0 Thread(s)
    Arrays are a pretty universal thing in programming - think of it as storing data in a "table" - here is a randomly Googled tutorial: http://guyhaas.com/bfoit/itp/Arrays.html

  9. #9
    Clicker Fusion 2.5 (Steam)

    Join Date
    Dec 2019
    Location
    Earth
    Posts
    15
    Mentioned
    1 Post(s)
    Tagged
    0 Thread(s)
    Okay, while I still don't really get how they work, I was able to figure out how to use arrays. But when a player downloads a new update, it would come with its own array file. Do you just need to replace the new file with the old one, or is there some other way to do it?

  10. #10
    Forum Moderator

    Fusion 2.5 MacFusion 2.5 DeveloperFusion 2.5+ DLCAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleMac Export ModuleUniversal Windows Platform Export ModuleSWF Export ModuleInstall Creator Pro
    Fusion 2.5 (Steam)Fusion 2.5 Developer (Steam)Android Export Module (Steam)HTML5 Export Module (Steam)iOS Export Module (Steam)
    Perry's Avatar
    Join Date
    Dec 2013
    Location
    Watertown, WI
    Posts
    4,405
    Mentioned
    59 Post(s)
    Tagged
    0 Thread(s)
    ?
    You create a save file with all the info.. (like mygame.sav) your update should NEVER come with a save file.
    then once you start the game you load the file back in, and set all the values wherever needed.

Page 1 of 2 1 2 LastLast

Similar Threads

  1. Unlocking permanently (saving progress)
    By crashkandicoot in forum Fusion 2.5
    Replies: 4
    Last Post: 5th August 2015, 09:46 PM
  2. Saving progress when Call comes in
    By Perry in forum Android Export Module 2.5
    Replies: 0
    Last Post: 1st October 2014, 12:04 AM
  3. Happy Thanksgiving and a progress update from me
    By vortex2 in forum Extension Developers Lobby
    Replies: 5
    Last Post: 24th November 2007, 04:40 AM

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •