Ok, I understand and in same way I agree with you, but, import text as image is really simple with the grapich editor of fusion, because I can import all the text save in a grid and fusion automatically cut all the sprite sheet, and this is awesome.
In downscaling 4K for all the resolution I have no problem with the path movement and with all the other things of the game, just this stuff of text and make full screen is my problem. For full screen i solve the problem making 2 exe of the game, one for the aspect ratio lower than 1.5 and one for the upper one.
Now the only things is really difficult to make is the text.
1) I try to blit the text starting for an old exemple of Chris Burrows, it work really good, but is slower compare to active with text image, and is not so easy to programming for a long game (our game is around 15 hours), and last but not least, there is the same problem with the blitted font loosing quality in downscaling.
2) I can try to embed font, but the extension work only for PC, and we wanna develop the game for PC, Mac, iOS and Android.
3) The font have to be outlined and fusion don't read outlined font in two color, so I can create a new font starting for the original, and I can use one font for the outside and one for the inside, put one on top of the other and maybe for pc it work, but another time when fusion downcaling, the font is really ugly to see, also in the last example that I linked in the other post, you can see the normal tahoma font is really s***ty when is resized.
At the end, I really don't know what I have to do. I think to leave fusion 1 year ago, but now i'm here and the game must be released in december, so I have to work with fusion because I have no time and maybe i'm not able to learn another program, and I also want to make people understand how good and "easy" is this program that I love.