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Thread: High Resolution Font, Lost Quality in Downscaling

  1. #1
    Clicker

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    High Resolution Font, Lost Quality in Downscaling

    Hi, i have a really big problem!

    In my game I programming in 4k so I use the resolution 3840x2160, and I insert all the text in active object, but when I downscale the game for the smaller resolution, the quality of the image really going down.
    If someone know how to solve this, please let me know!

    I really need this, but I think the grapich engine of fusion work really bad in that kind of situation.

    Here the exemple file Resize Test.mfa

  2. #2
    Clicker

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    Please guys, if someone know how to resize a large image without loosing quality let me know.
    I can pay for this, because I really need

  3. #3
    Clicker

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    Jonathan's Avatar
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    What do you mean by "When I downscale the game", how? and why?

  4. #4
    Forum Moderator Fusion 2.5 MacFusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleiOS Export Module
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    NaitorStudios's Avatar
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    Downscaling is problematic.. You can enable anti-aliasing when resizing
    But I would recommend making a responsive design instead, it's harder but would look way better

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    Clicker Fusion 2.5 DeveloperHTML5 Export ModuleSWF Export ModuleInstall Creator Pro
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    I downloaded the mfa and I guess I'm not understanding what the problem is? It looks pretty normal on my 1080p display. Downscaling is going to lose some detail no matter what compared to the 4K image, but it didn't look bad.

  6. #6
    Clicker

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    Sorry NaitorStudios but my english is not so good, and I don't understand so much
    What is the way for you for make that responsive design?
    By the way, Shawn you know if you look the font in 4k it looks really good, but in 1080 is reallly ugly, at 4k seems like vector at 1080 is not like that. Later I post another mfa, is an exemple of the diffrence beetwen downscale and native resolution

    Thank you to all for the quick answer guys.

    I hope togheter we find a solution

  7. #7
    Clicker Fusion 2.5HTML5 Export Module
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    I recommend making the game in 1080P instead of 4K to avoid this issue. Compared to 3D games, 2D games don't scale to different resolutions very well and most people probably have monitors with around 1080P resolution.

  8. #8
    Clicker

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    we wanna make a professional point and click adventure, and i don't think we can optimize the game only for the 1080P, and at 1080 there is the same problem with 1366x768, i think i have to make diffrent export of the image with the font, but i really hope to find another solution.

  9. #9
    Clicker Fusion 2.5HTML5 Export Module
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    The problem is that Fusion does not downscale font as a vector, so font will always look slightly blurry when it is downscaled. Perhaps you could make different versions of your game at different resolutions, and create a game launcher to launch the different versions.

  10. #10
    Clicker

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    i understand but I don't use font, I use a picture and usualy the picture work good, but in this case no

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