Hello everyone, my first post here,
Here's my problem:
I'm working on a little 2D A-RPG rogue-like game. I created an object called "weapon", with multiple alterable values (ex : Level, Power, Stamina, etc...). Sometimes, when my hero kills a "bad guy", an event activate : Creating an object "weapon" with randomly generated alterable values. (ex : Level : 2, Power : 5...). I can pick this "weapon" and add it to my inventory and my hero will get those alterable values. Everything works as I want. But now, I need to think about a way to save and load this "weapon" when I go to an another frame. I just need to save all the alterable values of the item and retrieve them when I go to another frame (or re-creating the same "weapon").
And I searched for days to find a way to do it, without success...
I read about Array, but I'm not sure if this is what I need (and how to use it for what I want to do). I tried to use the Save Game Object, but it doesn't work (maybe the fact that my "weapon" is an unique active object, but duplicated with different alterable values).
If someone can give me some advices or ideas, I will be soooo grateful!