I've tried converting the studiopolis shader over to DX11 (and by me, I mean mostly @fnkycoldmadeanr ), and it's really not working. No matter what's tried, it doesn't appear to work when compiled, here's a comparison of it currently in dx9:
And in dx11:
Here are the shaders and example mfa:
Studiopolis mk2 shaders.zip
Any ideas how to get this working? @Yves might have some idea about where I'm going wrong.