running into this weird issue. In this project im using Window Control object to resize the game window to scale it up using these events:
Now, if I press the Maximize button on the game window taskbar, it fills the screen but in one of the frames in the project it scales up a little but leaves a lot of black space:
but if i go into a level frame it fills automatically:
The bugged frame, ive tried to enlarge the frame size wider than the game resolution and place objects around it and it still doesnt work. I'm running two monitors, one is my laptop monitor and one larger stand alone. What seems to happen is that it scales up to the laptop monitor size and stays in that size. Because if i put the game window on the smaller monitor it goes edge to edge.
Anyone know how to fix this?