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Thread: EE&Zs Scrolling Engine - Player Camera Completely Centered?? (How?)

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    Clicker Fusion 2.5 (Steam)Fusion 2.5 Developer (Steam)Fusion 2.5+ DLC (Steam)Android Export Module (Steam)
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    EE&Zs Scrolling Engine - Player Camera Completely Centered?? (How?)

    Hello.
    I discovered this example file a few days ago. It has Metroid style camera scrolling. It's amazing and I would like to use parts of it in my game, but there is one huge problem. Camera isn't centered on the player. The camera moves in front, but when I deactivate "Look" events, camera moves in back. I would like the camera to stay exactly in the middle of the player. I tried different ways to keep the camera always in the middle when the camera scrolling doesn't change, but then scrolling changing stops working. This is driving me crazy. What should be done about it? I don't want the camera to drag when the player is moving (except when scrolling changes). Here is that "Metroid" file/example (I deactivated "Look" events):
    Attached files Attached files

  2. #2
    Clicker Fusion 2.5 (Steam)Fusion 2.5 Developer (Steam)Fusion 2.5+ DLC (Steam)Android Export Module (Steam)
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    I know that setting "Ratio" to 1000 does center camera to player, but I want the camera to run smoothly when a different room/scrolling changes.

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