For my game I have inputs set up with player-binded keys saved to an ini file (Up, Down, Left Right, Jump, Fire, etc.) and the Control X object reads the ini values. (keys are saved as strings and loaded to the alterable strings of an active object and the control x object reads those)
Want I want to do now is do basically the same thing but save player-set gamepad inputs (buttons and POV values) into the ini file as well. The first problem I ran into was saving the last button or POV pressed into the ini file and then disabling the ability to bind the button or POV again when set. The second is being able to translate the button presses to "keystrokes" that the control X object can read.
I previously used the Xbox Gamepad object and it worked fine, but I want more people with different gamepads to be able to play my game without any third party softwares. Anyone know how I should go about this? It was kind of difficult phrasing my question, but I'll be happy to try and rephrase it if need be.