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Thread: A weird behaviors with OR and OR logical

  1. #1
    Clicker Fusion 2.5Fusion 2.5+ DLC
    Sleepy's Avatar
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    A weird behaviors with OR and OR logical

    Hello ^^ !
    Sorry to bother you with that but it seems that Collision Between ( object ) and ( object ) with " OR " or " OR ( logical ) " have some weird behaviors. Here is what I mean :

    Let's take this frame for exemple ( Blue = player and others colors are all Group.Enemy )
    18.PNG

    And these event :
    17.PNG

    These event mean " If the blue sphere collide with enemy while animation Stopped or Walking is playing and V(group.Enemy) = 0 we destroy the object "
    The result when we start the frame is that the purple one is destroyed as expected : 23.PNG

    But if we do the same event with "OR" or " OR (logical) " to have less lines for the same action ( destroy the enemy object ) like this :
    19.PNG or 20.PNG

    All the object are destroyed at the start : 22.PNG

    If we do the same with " Overlapping " instead of collision it's working again as expected ( the purple one is destroyed at the start )
    21.PNG

    ( these test are made with the Build R292.22 )

    I don't know if i'm using the operator "or" correctly or not or if this is how it suppose to work but I was wondering if this happen to somebody else ( this issue is easly avoidable, this is just by curiosity ^^' )

    Thanks for reading

  2. #2
    Clicker Fusion 2.5 (Steam)Fusion 2.5 Developer (Steam)Fusion 2.5+ DLC (Steam)Android Export Module (Steam)HTML5 Export Module (Steam)
    GKProduction's Avatar
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    Hmm... I also noticed similar oddities in similar cases

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