Hello ^^ !
Sorry to bother you with that but it seems that Collision Between ( object ) and ( object ) with " OR " or " OR ( logical ) " have some weird behaviors. Here is what I mean :
Let's take this frame for exemple ( Blue = player and others colors are all Group.Enemy )
And these event :
These event mean " If the blue sphere collide with enemy while animation Stopped or Walking is playing and V(group.Enemy) = 0 we destroy the object "
The result when we start the frame is that the purple one is destroyed as expected : 23.PNG
But if we do the same event with "OR" or " OR (logical) " to have less lines for the same action ( destroy the enemy object ) like this :
19.PNG or 20.PNG
All the object are destroyed at the start : 22.PNG
If we do the same with " Overlapping " instead of collision it's working again as expected ( the purple one is destroyed at the start )
( these test are made with the Build R292.22 )
I don't know if i'm using the operator "or" correctly or not or if this is how it suppose to work but I was wondering if this happen to somebody else ( this issue is easly avoidable, this is just by curiosity ^^' )
Thanks for reading