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Thread: Pan the sample based on the position of the sound source and the angle of the player

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    Clicker Fusion 2.5 (Steam)
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    Question Pan the sample based on the position of the sound source and the angle of the player

    Hi there. I need help with how to pan the audio depending on where the audio source is and how the player is rotated.
    I want to clarify that I mean the angle of the sprite, not the movement. I hope for your help!
    Thank you in advance

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