So, I'm using qualifiers to group several objects together, but when I run events on those qualifiers, only one object is effected.
For instance, I have a loop which sets the Alterable Value A of group.collectibles to a random value, so that all items in that group should have random values. But only one object actually gets a random value, while the rest have the same number in runtime as in the editor. even if I do a "for each" loop this still happens.
I had the same problem when it came to Alterable Strings, where I tried to check if a certain object had the same string as a group. This only worked with the group object that was last created (in the editor). Meaning that the runtime only checked for the last created object in that group, and not the other ones.
I've never had this problem before, and have done similar operations in the past. But for some reason, if I group objects with a qualifier, the runtime only checks the last created object...
Anyone know what might be the problem? I tried searching it on the forums, but couldn't find anything. I'm using the developer version, from Steam. I've verified the files and still have this problem.