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Thread: In Firefly Node - Primitive, Capsule I found some missing

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    In Firefly Node - Primitive, Capsule I found some missing

    In Firefly Node - Primitive, Capsule I found some missing
    Cap.jpg
    Cap_.jpg
    Images attachées Images attachées

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    Clicker Fusion 2.5 DeveloperAndroid Export Module
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    capsule was a requested primitive that was added very quickly - my apologies for not fixing up the menu items - all options should still work as described regardless of the title of the boxes.

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    How work collisions of Particle (Firefly Node - Particle System) and Firefly Node - Primitive. i.e. Particle deflection by using collision of Particle by Firefly Node - Primitive. Any example ??

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    I would say collision affectors but I am not sure if it is implemented in the vanilla Irrlicht engine and it does not seem to be in Firefly. I suspect Collisions ACEs by particle system to be for the emitter only.
    Try it or Triadian may answer you.

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    Cone rotate to Target Y and Z are also Bugged

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    Quote Originally Posted by fnkycoldmadeanr View Post
    Cone rotate to Target Y and Z are also Bugged
    all rotate to targets are bugged - was a test i put in and forgot to take out

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    Firefly Node - Primitive
    events, sprite sheet for only Primitive type plane.
    But Primitive type change, like cube, sphere etc. why sprite sheet work ?
    Untitled.jpg
    https://www.dropbox.com/s/5puagm70bt...pture.mp4?dl=0

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    you can set any texture you like but the sprite sheet animation only works on planes - it manipulates the uv co-ords of the first 4 verts ( a plane only has 4 vert ) so all the animation plays properly anything with more than 4 verts doesnt work except for 2 triangle on it somewhere.

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