capsule was a requested primitive that was added very quickly - my apologies for not fixing up the menu items - all options should still work as described regardless of the title of the boxes.
How work collisions of Particle (Firefly Node - Particle System) and Firefly Node - Primitive. i.e. Particle deflection by using collision of Particle by Firefly Node - Primitive. Any example ??
I would say collision affectors but I am not sure if it is implemented in the vanilla Irrlicht engine and it does not seem to be in Firefly. I suspect Collisions ACEs by particle system to be for the emitter only.
Try it or Triadian may answer you.
Cone rotate to Target Y and Z are also Bugged
Firefly Node - Primitive
events, sprite sheet for only Primitive type plane.
But Primitive type change, like cube, sphere etc. why sprite sheet work ?
you can set any texture you like but the sprite sheet animation only works on planes - it manipulates the uv co-ords of the first 4 verts ( a plane only has 4 vert ) so all the animation plays properly anything with more than 4 verts doesnt work except for 2 triangle on it somewhere.