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Thread: help multi touch for on screen move button (4 buttons for 8 ways)

  1. #11
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleHTML5 Export Module

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    i tried using example from this old thread https://community.clickteam.com/threads/74139-Multi-Touch-D-pad-example and it works fine
    the multiple touch always works when the game format is 2d and the movement only left and right.
    i never find 8 movement that works, it driving me nuts
    yup my SDK's is the newest (i always updated it in android studio)

  2. #12
    Clicker Fusion 2.5 DeveloperFusion 2.5+ DLCAndroid Export Module
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    Well, even though it works fine by me, it's really awkward pressing 2 buttons at the same time - it would be difficult to play.


    You could just leave it out - by pressing up / right / up / right repeatedly they will move in the right direction.
    or
    Make a button for the diagonal movement.
    or
    Rethink the game so you don't need diagonal movement.

  3. #13
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleHTML5 Export Module

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    Quote Originally Posted by Janette5 View Post
    Well, even though it works fine by me, it's really awkward pressing 2 buttons at the same time - it would be difficult to play.


    You could just leave it out - by pressing up / right / up / right repeatedly they will move in the right direction.
    or
    Make a button for the diagonal movement.
    or
    Rethink the game so you don't need diagonal movement.

    yes i decided to scrap the diagonal movement ..
    btw can i ask, i wan't to upload my app in play console as app bundle.
    are there any risk using app bundle, like some component missing.
    because form what i read, app bundle only gives people important stuff to download.
    i am afraid some little details from my game can be missing.

    and 1 last question do you have super simple example for in-app?
    i had already made the list of items in console, i am only confuse about what to write first in CF
    my shop only consist 2 items, and can't be bought again if the user already bought 1

  4. #14
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleSWF Export Module
    Fusion 2.5 (Steam)Fusion 2.5 Developer (Steam)Android Export Module (Steam)HTML5 Export Module (Steam)iOS Export Module (Steam)Universal Windows Platform Export Module (Steam)

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    Here there is a Tutorial :



    and here there is a example file to moultitouch : https://tinyurl.com/y7jyzf6e

  5. #15
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleHTML5 Export Module

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    Quote Originally Posted by TopWeb View Post
    Here there is a Tutorial :



    and here there is a example file to moultitouch : https://tinyurl.com/y7jyzf6e
    hey thank you for the reply,
    not exactly what i need, but it is a good reference for the future
    cheers!

  6. #16
    Clicker Fusion 2.5 DeveloperFusion 2.5+ DLCAndroid Export Module
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    Quote Originally Posted by mdeath View Post

    and 1 last question do you have super simple example for in-app?
    i had already made the list of items in console, i am only confuse about what to write first in CF
    my shop only consist 2 items, and can't be bought again if the user already bought 1
    I don't use in-app, so have never really looked at it - but there's a guide in the sticky threads.

    However, you would tie those 2 items to global values for example
    Shop Item = 0 (the user hasn't bought it) - in this case show a button that the user can press to go and buy something.
    Shop Item = 1 (the user has bought it) and if Shop Item = 1 then just destroy the button that the user presses to buy it - so they can't - or don't create it.

    And then at the start of each frame ping the Google server as per the in app guide and set the global value based on whether the user has bought it / or been refunded.

    And then write your game based on those global values = 0 or 1.

  7. #17
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleHTML5 Export Module

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    Quote Originally Posted by Janette5 View Post
    I don't use in-app, so have never really looked at it - but there's a guide in the sticky threads.

    However, you would tie those 2 items to global values for example
    Shop Item = 0 (the user hasn't bought it) - in this case show a button that the user can press to go and buy something.
    Shop Item = 1 (the user has bought it) and if Shop Item = 1 then just destroy the button that the user presses to buy it - so they can't - or don't create it.

    And then at the start of each frame ping the Google server as per the in app guide and set the global value based on whether the user has bought it / or been refunded.

    And then write your game based on those global values = 0 or 1.
    eh, in-app items can be refunded?

  8. #18
    Clicker Fusion 2.5 DeveloperFusion 2.5+ DLCAndroid Export Module
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    Yes, Google will refund anything and everything if the customer asks.

    And they have put procedures in place for developers to cancel the items when the customer is refunded - but you need to put those procedures into your game / app.

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