Maybe you can help me with this problem I have always had with clickfusion. In my game that teaches Japanese you have to drag a Japanese letter over it's English counterpart. To save time I have used qualifiers so that I do not need to make a collision test for each letter but I have found when I run my game it only detects the first object I have created but ignores the rest. Here's a video demonstrating this:
The letters should snap into place but they only do this for the first object I created the other's just sit where they were dropped.
Also my win condition which is that each Japanese letter tile is colliding with it's English counterpart does not trigger (I'm only testing it with the first 5 but even that many does not trigger).
I know I need to use fastloops somehow but even using them how the tutorials suggest doesn't seem to work.
(targets = Japanese letters, doors = english letters)
Is there anyway you can suggest that would be a better way to handle these kind of events?