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Thread: Clickteam fusion compatible with BRZ or similar filters?

  1. #1
    Clicker Fusion 2.5 DeveloperAndroid Export Module
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    Question Clickteam fusion compatible with BRZ or similar filters?

    Hi everyone!
    Can clickteam fusion use scaling algorithms in runtime to smoth de image?
    I say things like xBRZ or xBR filters.
    k2IZVjp.png


    Its possible in CLickteam 2.5 or maybe in 2.5+ with DirectX 11?


    Thanks!

  2. #2
    Forum Moderator Fusion 2.5 MacFusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleiOS Export Module
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    NaitorStudios's Avatar
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    With DX9 shaders I doubt, there are some upscaling shaders similar to those, but it will double the size not only smooth it...
    With DX11 you could make way better shaders for this

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    Clicker Fusion 2.5 DeveloperFusion 2.5+ DLCiOS Export ModuleInstall Creator Pro
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    Personal opinion, but I think just enabling anti-aliasing when resizing comes pretty close to those. Plus it has zero performance cost, is available cross-platform and can be toggled on runtime as an option.

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    Clicker Fusion 2.5 DeveloperAndroid Export Module
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    I think the anti-aliasing when resizing option makes a effect more like to the bilinear or trilinear filter, like a "blur" effect.
    The xBRZ makes a effect more like a "oil paint" or something like that.

  5. #5
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    DaveC's Avatar
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    It should be possible these days - I made an a thread about this some time back - https://community.clickteam.com/threads/97373-Smooth-Pixel-Scale-2%C3%97SaI-Hq2x-Hq3x-Super-Eagle-etc?highlight=super+eagle - now that DX11 is supported, I'd assume it might be possible. You might be able to commission someone on the forums to create the shader, maybe you can get a few people together to crowdfund the development - maybe this would help explain what you're asking for: https://en.wikipedia.org/wiki/Pixel-...ing_algorithms

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