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Thread: Request for Face angle and face position of Firefly Node - Primitive

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    Request for Face angle and face position of Firefly Node - Primitive

    Can possible add new feature for Firefly Node - Primitive ??
    (1) Face angle for rotation of face.
    (2) face position of Firefly Node - Primitive
    (3) For cylinder and tube : for circular-Face angle
    (4) New Firefly Node -bending for bend to Firefly Node - Primitive
    (5) New Firefly Node -twist for twist Firefly Node - Primitive

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    No one is working on Firefly anymore it seems so new features are probably not gonna happen anytime soon. I'd be more than happy if Firefly would be updated

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    Quote Originally Posted by pradeep View Post
    Can possible add new feature for Firefly Node - Primitive ??
    (1) Face angle for rotation of face.
    (2) face position of Firefly Node - Primitive
    (3) For cylinder and tube : for circular-Face angle
    (4) New Firefly Node -bending for bend to Firefly Node - Primitive
    (5) New Firefly Node -twist for twist Firefly Node - Primitive
    first 3 are already in, included an example that fires a ray from a capsule to a cube, if you press space and hit the mouse left button you see a red dot where the ray hits and get the facenormal of that tri it hits
    Attached files Attached files

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    Quote Originally Posted by Triadian View Post
    first 3 are already in, included an example that fires a ray from a capsule to a cube, if you press space and hit the mouse left button you see a red dot where the ray hits and get the facenormal of that tri it hits
    I think about first 3 rotation only face not body.
    See video
    https://www.dropbox.com/s/5qruza5p1zrr72q/Pre.mp4?dl=0

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    Quote Originally Posted by pradeep View Post
    I think about first 3 rotation only face not body.
    See video
    https://www.dropbox.com/s/5qruza5p1zrr72q/Pre.mp4?dl=0
    you would get the face normal and then move the verts of that face based on maths taken from the gizmo - all doable with the current version

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    Quote Originally Posted by Triadian View Post
    you would get the face normal and then move the verts of that face based on maths taken from the gizmo - all doable with the current version
    For Cube it is easy, because number of vert index are fixed. but for other body vert index are depend on the Tesselation, like for cylinder.

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