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Thread: Saving progress in a browser game

  1. #1
    Clicker Fusion 2.5 DeveloperAndroid Export Module
    Vilhjalmr's Avatar
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    Saving progress in a browser game

    Hello!
    What are the best ways to save player progress in a browser game?

  2. #2
    Clicker Fusion 2.5 DeveloperFusion 2.5+ DLCHTML5 Export ModuleiOS Export ModuleSWF Export Module
    MTCMusic's Avatar
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    I use ini files to store progress on users machine.

  3. #3
    Clicker Fusion 2.5 (Steam)Fusion 2.5 Developer (Steam)Fusion 2.5+ DLC (Steam)Android Export Module (Steam)HTML5 Export Module (Steam)iOS Export Module (Steam)
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    I think we can also use the array. for online saves on the server it is more complicated, surely there would be a need for registration by the player

  4. #4
    Clicker Fusion 2.5 (Steam)Fusion 2.5 Developer (Steam)Fusion 2.5+ DLC (Steam)Android Export Module (Steam)HTML5 Export Module (Steam)iOS Export Module (Steam)Universal Windows Platform Export Module (Steam)
    Mystr's Avatar
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    MTCMusic, when you say it is saved on user's machine, do you mean using cookies or do you really allow player to save on their machine ? If so, how do you do it ? Is it possible with Array ?

    Let's admit I want to allow people to save/load files from servers, is it possible ?

  5. #5
    Clicker Fusion 2.5 DeveloperAndroid Export Module
    Vilhjalmr's Avatar
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    By granting access to the game through account registration player progress can be saved in a database. Use the get object in fusion to fetch a progress string to parse when the player is logged in to the website.

  6. #6
    Clicker Fusion 2.5 (Steam)Fusion 2.5 Developer (Steam)Fusion 2.5+ DLC (Steam)Android Export Module (Steam)HTML5 Export Module (Steam)iOS Export Module (Steam)Universal Windows Platform Export Module (Steam)
    Mystr's Avatar
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    Ok, but let's admit I don't want to use a database, and just want to load and save a ".mfs" file storing my array. Is that possible ?

    Creating a database sounds heavy for what I mean to do.

  7. #7
    Clicker Fusion 2.5 DeveloperAndroid Export Module
    Vilhjalmr's Avatar
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    Hmm, perhaps you could store an array on your server in a php or javascript file in which you store progress. Paring the data with players would still require a registration system since there is no safe way to guarantee identity recognition through cookies/Ip over time as far as I know.

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