User Tag List

Page 9 of 19 FirstFirst ... 7 8 9 10 11 ... LastLast
Results 81 to 90 of 185

Thread: Build 292.26 - Release

  1. #81
    Clicker Fusion 2.5 MacFusion 2.5 DeveloperFusion 2.5+ DLCAndroid Export ModuleiOS Export ModuleInstall Creator Pro
    wuxuechen's Avatar
    Join Date
    Nov 2006
    Posts
    239
    Mentioned
    1 Post(s)
    Tagged
    0 Thread(s)
    Why can't I always update these extensionsextensions.png

  2. #82
    Clicker

    Fusion 2.5 MacFusion 2.5 DeveloperFusion 2.5+ DLCAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleUniversal Windows Platform Export ModuleSWF Export ModuleFirefly 3D ModuleInstall Creator Pro
    Fusion 2.5 (Steam)Fusion 2.5 Developer (Steam)Fusion 2.5+ DLC (Steam)Android Export Module (Steam)HTML5 Export Module (Steam)iOS Export Module (Steam)Universal Windows Platform Export Module (Steam)Firefly 3D Module (Steam)
    pradeep's Avatar
    Join Date
    Dec 2013
    Location
    India
    Posts
    312
    Mentioned
    10 Post(s)
    Tagged
    0 Thread(s)
    When use Sub-Application more than one, then object size and position change.
    Also size of frame for sub application change object size and position change.
    See video
    https://www.dropbox.com/s/vs9uprghof...g_Sub.mp4?dl=0

  3. #83
    Clicker

    Fusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleSWF Export ModuleXNA Export ModuleUnicode Add-on
    Fusion 2.5 (Steam)
    ASD's Avatar
    Join Date
    Feb 2007
    Location
    Japan
    Posts
    1,818
    Mentioned
    11 Post(s)
    Tagged
    0 Thread(s)

    Question Bug Report

    The Screen Zoom object is supported the Android runtime. Set scale action worked fine, but, Shake, Linear, Smooth, Elastic, Hot spot, Destination are not work.

    cf25p_292_26_screen_zoom_not_work_android.png

  4. #84
    Clicker Install Creator Pro
    Fusion 2.5 (Steam)Fusion 2.5 Developer (Steam)Fusion 2.5+ DLC (Steam)Android Export Module (Steam)HTML5 Export Module (Steam)iOS Export Module (Steam)Universal Windows Platform Export Module (Steam)Firefly 3D Module (Steam)
    defisym's Avatar
    Join Date
    Jun 2017
    Location
    Asia
    Posts
    190
    Mentioned
    11 Post(s)
    Tagged
    0 Thread(s)
    Quote Originally Posted by wuxuechen View Post
    Why can't I always update these extensionsextensions.png
    IIRC CEM can only update e-install extensions.

  5. #85
    Clicker Fusion 2.5 DeveloperFusion 2.5+ DLCAndroid Export Module
    Janette5's Avatar
    Join Date
    Dec 2014
    Location
    Western Cape, SA
    Posts
    1,009
    Mentioned
    152 Post(s)
    Tagged
    0 Thread(s)
    Feature Request / Bug : Incorrect Path

    If there's a wrong path somewhere on any frame, then none of the frames will run. Can we please have an option to ignore an incorrect path and still run the frame?

    To overcome this - I copied the particular frame I need to a blank .mfa - but it keeps asking me for the right path for all the objects in the original .mfa even though not a single one is in the frame that I'm copying and pasting.

    Feature Request / Global Values

    Any chance that we could have the option to copy / paste the names of global values between different .mfa's - see above why I need to.

  6. #86
    Clicker Fusion 2.5 (Steam)

    Join Date
    Jan 2018
    Posts
    14
    Mentioned
    1 Post(s)
    Tagged
    0 Thread(s)
    I have two major issues in this update
    1. ControlX slows the game to about 1/3 speed. I'm using controlX to emulate key presses when using an XBox controller, but when this is active it makes the game run at 1/3 speed.
    2. Physics seem to work differently based on framerate now. The game I'm working on runs at 90fps, and now some (but not all) of the movements are 1.5x as fast, only going back to normal if I lower the framerate to 60 (which I can't do)

    What can I do about these? I was not aware there was going to be an update so I didn't make a backup. Would I be able to revert to an old version?

  7. #87
    Clicker Fusion 2.5 DeveloperFusion 2.5+ DLCAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleXNA Export ModuleInstall Creator Pro
    Fusion 2.5 (Steam)Fusion 2.5 Developer (Steam)Android Export Module (Steam)HTML5 Export Module (Steam)iOS Export Module (Steam)Universal Windows Platform Export Module (Steam)
    piscesdreams's Avatar
    Join Date
    Dec 2007
    Location
    United States
    Posts
    994
    Mentioned
    3 Post(s)
    Tagged
    0 Thread(s)
    You can revert to prior versions from the Product Owner's Lounge.

  8. #88
    Forum Moderator

    Fusion 2.5 DeveloperFusion 2.5+ DLCAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleUniversal Windows Platform Export ModuleSWF Export ModuleXNA Export ModuleInstall Creator Pro
    nivram's Avatar
    Join Date
    Jul 2006
    Location
    Bandon, Oregon
    Posts
    6,753
    Mentioned
    10 Post(s)
    Tagged
    0 Thread(s)
    Yes. Download the previous version and run it.

    Marv
    ​458 TGF to CTF 2.5+ Examples and games
    http://www.castles-of-britain.com/mmf2examples.htm

  9. #89
    Clicker Fusion 2.5 (Steam)Fusion 2.5 Developer (Steam)Fusion 2.5+ DLC (Steam)Android Export Module (Steam)HTML5 Export Module (Steam)iOS Export Module (Steam)Universal Windows Platform Export Module (Steam)
    Volnaiskra's Avatar
    Join Date
    Jan 2014
    Location
    www.sprykegame.com
    Posts
    2,451
    Mentioned
    121 Post(s)
    Tagged
    0 Thread(s)
    Guys, he said that his Fusion was updated without him realising it. Unless he downloaded and manually installed the EXE while sleepwalking, that means he's a Steam user (as indeed his icon confirms) . So I don't think the Product Owner's Lounge is applicable to his version.


    @theknewgreg : I don't think there's a way to revert to an older version on Steam - at least not that I know of. But is there a chance that somewhere along the line you checked/unchecked the "machine independent speed" setting in your application settings? The problems you're describing sound like the sorts of problems that that might cause. Also, while I don't use the Physics system, I do use ControlX, and I haven't noticed any slowdowns.



    Also, you can try verifying the integrity of the files via Steam, just in case the problem was caused by a faulty update.



    Sorry if neither of these suggestions helped.

  10. #90
    Clickteam Clickteam
    Fernando's Avatar
    Join Date
    Dec 2006
    Posts
    6,649
    Mentioned
    279 Post(s)
    Tagged
    4 Thread(s)
    Quote Originally Posted by ASD View Post
    The Screen Zoom object is supported the Android runtime. Set scale action worked fine, but, Shake, Linear, Smooth, Elastic, Hot spot, Destination are not work.

    cf25p_292_26_screen_zoom_not_work_android.png
    this was mentioned in previous post only angle and zoom are ported for now.
    Regards,


    Fernando Vivolo

    ... new things are coming ...

Page 9 of 19 FirstFirst ... 7 8 9 10 11 ... LastLast

Similar Threads

  1. Build 292.12 - Beta version
    By Yves in forum Fusion 2.5
    Replies: 20
    Last Post: 5th September 2019, 07:46 PM
  2. Build 290.3 - beta version
    By Yves in forum Fusion 2.5
    Replies: 11
    Last Post: 17th October 2017, 02:36 PM
  3. Build 285.2 - beta version
    By Olivier in forum Fusion 2.5
    Replies: 39
    Last Post: 4th May 2016, 09:20 PM
  4. Build 284.2 - beta version
    By Yves in forum Fusion 2.5
    Replies: 89
    Last Post: 17th April 2015, 04:41 PM
  5. Build 283.1 - beta version
    By Yves in forum Fusion 2.5
    Replies: 19
    Last Post: 29th October 2014, 10:30 AM

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •