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Thread: Build 292.26 - Release

  1. #181
    Clicker Install Creator Pro
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    defisym's Avatar
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    Quote Originally Posted by chrilley View Post
    +1
    It would be neat if we could also customize the file/folder structure to some degree.
    +2

    Many fusion titles have unencrypted folder with resource files, it's better if fusion can auto pack these assets like unity or other engines do.

  2. #182
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleUniversal Windows Platform Export ModuleSWF Export ModuleInstall Creator ProPatch Maker
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    Quote Originally Posted by defisym View Post
    +2

    Many fusion titles have unencrypted folder with resource files, it's better if fusion can auto pack these assets like unity or other engines do.
    +3

    I completely agree.

  3. #183
    Clicker

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    Jonathan's Avatar
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    Could be a great option, I agree, but probably really hard to add at this point, saddly

  4. #184
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleHTML5 Export Module
    aa2953b4's Avatar
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    It would be neat if we could select and copy names of object values/strings and paste it into other objects. Currently, this can be done by copying only one name. Moving variables to another object are cumbersome if there are a lot of them.

  5. #185
    Forum Moderator Fusion 2.5 MacFusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleiOS Export Module
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    NaitorStudios's Avatar
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    Exclamation

    Hmm just found a small bug in the Find toolbar, despite having Copy (Ctrl+C) option on the menu of the selected item, the shortcut doesn't seem to work at all...

  6. #186
    Clicker Fusion 2.5 MacFusion 2.5 DeveloperFusion 2.5+ DLCAndroid Export ModuleiOS Export ModuleInstall Creator Pro
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    elvisish's Avatar
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    I'm not sure about Steam versions since I use standalone

  7. #187
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    Exclamation Bug in event editor

    @Yves , this is a bug? Video: https://yadi.sk/i/YTmMuHqJY8akyA

  8. #188
    Clicker Fusion 2.5 DeveloperFusion 2.5+ DLCiOS Export Module
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    I noticed that the physics engine collisions got a little messed up - I'm guessing in build 292.23. You used to be able to scale the size of the object and the collision shape would scale as well. It no longer does that. I have a bubble shield in my project that is supposed to reduce in size when it is damaged, but that doesn't work anymore.

  9. #189
    Clickteam Clickteam

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    Quote Originally Posted by Ramses View Post
    I noticed that the physics engine collisions got a little messed up - I'm guessing in build 292.23. You used to be able to scale the size of the object and the collision shape would scale as well. It no longer does that. I have a bubble shield in my project that is supposed to reduce in size when it is damaged, but that doesn't work anymore.
    Could you upload a simple MFA as example please? I'll check with the recent builds of Fusion. Thanks!

  10. #190
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleUniversal Windows Platform Export Module
    Fusion 2.5 (Steam)Universal Windows Platform Export Module (Steam)

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    I don't know if it's a bug.

    I created an application with two frames. The first frame the menu bar is hidden and if I activate the second frame the menubar is not hidden. The problem is if I press the F8 key to hide the menu bar, the F8 key does not work

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