Basically let's say this:
My game is a platformer, and the game will have chests that either hold tokens or upgrades.
Now what I can do is place the chest down and scope it by getting it's exact X and Y, that would work, but is there a better way to do this? What if I have to adjust the level a bit or the chest location a bit? Do I really have to go back to the code and change the X and Y of the specific chests each time?
One thing I've been thinking about is using ForEach and setting the ID individually, but I don't know how it orders it, Like for example is it from left to right or from layer order or..?