The way the death animation is set up is if you aren't overlapping the purple mutatgen droplet when your health reaches zero, the character flips as it flies into the air. The issue is that if I'm overlapping an enemy and I die, the animation freezes until the character hits the ground. It was NOT doing this before and I'm having some trouble tracking it. Help? Both it and the bouncing animation are set to the same flag under different conditions.